Heroes and Their Histories

The heroes of Brutality have histories and personalities all their own. Interested in learning more about them? Read on, friend.


Crowley, Plague Baron (Utility) 20 HP & 3 MS
Consumed by the plague unleashed on his provincial town, but kept alive by relics, Crowley the plague Baron lived - while the rest of his friends and family perished from the flesh consuming disease. Crowley wields the contagion blade, carries a bag of plague infected body parts, and unleashes a flesh consuming pox upon enemies. His only companions are the near-carrion-looking rats that survived the plague with him. The Plague Baron wanders the world in search of the bastards that carried the plague-infected corpses into his beloved town, so that he may bring them to justice. “I am the commander of the plague, and where I go, death follows.”


RANG’OTH, Demon King (BRUTE) 27 HP and 3 MS
One of the last remaining Demons to live through the Great Culling, the Demon King survived and came into power of a city-state due to his savage ruthlessness. He guards and commands Urkthil with an iron and blood-soaked fist, and the people of Urkthil fear and respect him for it. Regions surrounding Urkthil have never conquered the region due to the harsh, icy terrain and brutal warriors raised there… and with a Demon Monarch, that prospect became even less appealing. His sword is the coffin lid of the king he conquered when he came to power. “Fear. Respect. Brutality. Live those truths and you will go far under my reign.”


Ronan, The Grave Keeper (Utility) 20 HP and 3 MS
A solemn knight with a penchant for morbid traditions, the Grave Keeper buries the dead and, on occasion, the living. His family has interred lords and monarchs for thousands of years within the monasteries and graveyards of Corsul, the City of the Dead. Not only does he guard the crypts from thieves and relic hunters, but he re-inters the dead crawling from the grave. “You would think the City of the Dead would be less lively. Corpse thieves, the dead reanimating… it is my solemn oath to keep Corsul sacred and ensure everyone remains resting eternally.”


Mary the Brutal (TANK) 25 HP & 3 MS
Mary the Brutal was found in the arms of her dead Urkthilian mother, when she was only a few days old. She was adopted by the Commander of the Queen’s guard in Havenholm, and was raised from a child to be a fearless warrior. She hits hard, is somewhat of a beer snob, has armor as strong as a bloodwood tree, and is as salty as the Leviathan Sea. “This grog has the taste of Waverly grain, and a hint of asshole. I hope you hit harder than this piss-swill.”  



Ophelia, The Conjurer (Damage/Utility) 16 HP & 3 MS
Ophelia the Conjurer is a powerful psychic that uses Saint Martin’s severed head to summon ghosts from the spirit realm, and commands them to fight. She holds the severed (talking, unfortunately) Saint’s head and the fallen Saint's blade. The God Killer decapitated Saint Martin to give Ophelia a way to amplify her necrotic psychic abilities. She rarely speaks, and when she does, it is usually with the dead, who are far more interesting than the living. The Saint, however, never ceases to remind her of his plight. Her reanimated dead cat has also been following her around since her childhood.  


Astar’Al, The Assassin (Damage) 16 HP & 3 MS
After assassinating the Queen of Havenholm, Astar’Al defected from a secret society of Assassins that have been responsible for starting and ending wars. Her orders came directly from the Saint of the Forgotten Sands Desert, but she has lived to regret many of her actions, which has caused her to fallow the God Killer after disagreeing with the edicts of Saints. “I delivered death when the Saints demanded it, now I demand that they die.”

Viktor, The Monarch Torturer (Utility/Damage) 18 HP & 3MS
Scarred from wars and surviving horrific dungeons, Viktor is well versed in pain and confessions. His legs are missing from below his knees, and how they were taken is a mystery he refuses to solve. He carries an Iron Maiden chained to his back, an Iron whip, and has a gallows sense of humor. His ability to attain information from tight-lipped enemies of kingdom is world renown. “There’s only been one man who’s been able to withstand my torture and still refuse to confess. I released him from captivity, allowing him to blindly crawl away with his bloody stumps carrying him forward. He earned it. I still have his tongue as a reminder to keep improving my confession-acquiring skills.”   



Atticus Killgore, Leviathan Hunter (Damage) 18 HP and 4 MS
An intrepid dark age ship captain and crusty marine, the Leviathan Hunter scours the oceans for massive sea monsters. He hurls massive chained harpoons that are connected to his gauntlets. This adventurous son of a bitch has a tattoo of every sea monster he’s killed… but he’s saving a spot for the Leviathan that killed his Ma. “Breathing in the sea air while carving up the corpse of a Leviathan will always take me back to my childhood.” 


Sadie Ironcrest, Bloodwood Warden (Damage) 18 hp 3 MS
A Warden charged with vanquishing Dead Gods in Bloodwood Forest, Sadie carries her demi-God baby on her back everywhere she roams, along with her saint-forged blade. Her collection of relics and demi-God baby-boy give her unusual abilities to fight supernatural enemies. She’ll also never miss a chance to regale compatriots or enemies with gory details of her son’s birth. “I gave birth to my boy while simultaneously fighting off Dead Gods in Bloodwood Forest. Remind me of your complaint again?”


Trajan, The Righteous Executioner (Tank) 24 HP 3 MS
In the lawless territories within Kingdoms, Trajan hunts rogues and criminals that break the laws of the Saints. With the Monarch’s authority, the Righteous Executioner casts judgement and punishment over the guilty. His massive blade “Relentless” is known by all criminals for the massive number of heads it has claimed. “The names of the guilty are written in blood within the book of judgement. It brings me no joy to swing the sword, but it brings me no guilt either.”

The God Killer (Tank/DAMAGE) 24 HP & 3 MS
The Country of Feranthis has never had a Saint, so it has been conquered by numerous Kingdoms, year after year. The son of a disgraced king, from an empire with no Saint to protect them, the God Killer was charged by his father to find armor and weapons strong enough to kill saints. After discovering ancient tombs and stealing their relics, he has begun his unholy quest to slaughter all Saints so that his home may have a chance to be safe from the invading Saints. “I am no Saint, for I prey on the Gods.”

Regions of the World

Havenholm - A massive castle city that sits atop of the Anders Mountain Range. With only one road up, and its geographical location, this makes it a difficult target for invasion. It is also the oldest known kingdom, and the home of many powerful kings. Havenholm typically stays out of regional conflicts, and is serves as mediator for conflict resolution. Saint Antigone presides over the region and watches over the city, along with the Havenholm army.

The castle has statues of numerous saints from all over the world as a welcoming gesture to travelers. Waterfalls and rock faces are mingled amidst the architecture as well. Baroque style architecture and statues are all around the city.

Naz'ur - An underground city in the forgotten sands desert. The harsh conditions of the desert are kept above the city as this underground Oasis houses lakes, sand-falls, temples, bazaars, statues, bridges, palm trees, homes stacked on one another carved in cliff face, and theaters. The emperor of the Forgotten Sands desert serves his people, but rewards himself with a lavish palace and numerous servants for various needs and desires. The Saint Vithir roams the sands and protects the people of the desert.

Feranthis - A city with no Saint to protect it. Feranthis has been conquered numerous times by different city states. The royal family has stayed in power as a way to keep the locals loyal to the family, and the occupying force. The region is centrally located next to three other city states, making it critical for travel, and vulnerable to multiple invading forces. Feranthis is surrounded by a thick forest of red-leafed trees, shimmering rivers, numerous underground caves used for mining extremely strong “Feranthan Steel” which has a blackish-red hue. Massive wooden gates surround the city, along with indigenous forest creatures.

The king has charged his son with finding relics, weapons, and armor that could kill a Saint. Their goal is to kill all of the saints to level the advantages held by other city states with Saints.

Maylia - A holy city, home of many Saints and relics. Maylia features countless cathedrals, statues, and temples that serve to worship the saints. It was here that the Saints fell from the heavens to guard the planet from any evil, so says the ancient texts. This is where the Saints Guard train, and where dead saints are interred or their relics are housed/hidden. Many travel from all over the world to this holy place to worship and thank the saints.

Urkthill - Highlands protected/governed by a demon. The demon knight killed the Saint that once watched over the highlands. Urkthill is much less modern compared to the other citadels of the world. Stone houses with straw roofs, green rolling hills, massive stone monuments, rain soaked farms, and emerald lakes make up the countryside. Many brutish statues of the Demon Knight dot the countryside, along with the ruins of saint statues. 

The locals have ancient (some would say archaic) languages and religions they are allowed to practice, so long as no one questions the demon or his demands as Demon King. Those loyal to the Demon King are rewarded and those who whisper betrayal are executed and turned into warnings for would be traitors. The people here are strong and hardened by the stormy weather and ruler.

Rottgate - This city state was originally known as Rockgate, but a plague nearly wiped out the entire population, thereby changing its name. This plague was introduced by a rival kingdom. A horse drawn carriage carried a statue of Death, and plagued corpses were piled at the base of the statue. As the carriage travelled through the city, the plague spread, infecting everyone. One of the few survivors was the Barron, who managed to find a healing relic before the plague could completely take him.

Rottgate was once a prosperous medieval city with wood and stone buildings lining crowded city streets, waterway canals, and rivers through the town. It is unclear who sent the plague.
Since the plague, corpses line the streets, buildings are in disrepair, and rats have populated many of the empty homes.
The Saint Murial was unable to save any people within the city he protected. Shamed, he exiled himself to the Gulthaen mountains.

Bloodwood Forest – This forest has Bloodwood trees, known for their massive trunks and high reaching branches. The bloodwoods take 4 men about 6 days to cut them down. These trees are turned into fortresses, boats, weapons, and buildings… if you can cut them down. This forest is infested with recent invaders known as Dead Gods, from the Gulthaen mountains. Rangers and mercenaries are usually the only humans that occupy these forests as the living conditions are harsh and unforgiving due to cold weather and feral wildlife.

Gulthaen Mountains - Mountain ranges covered in snow, black rocks, and (sometimes frozen) water falls. Trees are densely populated amongst the lower parts of the mountain ranges, but as the mountains go higher, the trees can’t survive the temperature and infertile ground. Ruined fortresses dot the mountainside. A once powerful nation ruled the mountains and the natural resources within them. The smashed fortresses, gates, and statues are covered in snow. There are black caves that run like veins through the mountains, with crystal clear waterfalls that flow like the blood through those veins.

Corsul – A city of the dead, made up almost entirely of tombs, graveyards, catacombs, cathedrals, mausoleums, and reliquaries. All countries bury their dead here as a sign of unification through grief. “We will all die, and rest eternally together.” The Grave Keepers watch over Corsul to not only bury the dead, but guard against robbers, the undead, and Dead Gods. The Saint of the Dead and her followers also reside among the cemetery city of Corsul. Massive Iron gates and mourning saints carved from stone surround the city.

Cutthroat Fort – A fortress built from Bloodwood trees in a gorge east of Bloodwood Forest in the Grizzled Peaks. This massive fort is in a difficult position to attack as it is lodged in between grey mountains, with no real way to access it but by climbing. Gruffjaw built this fort as a place for mercs to stay safe from any trouble they may be in, but it comes with a price… allegiance to Gruffjaw and money. If you don’t have the money, you pay it within 30 days or your life is forfeit, and his men take you back to Cutthroat Fort, and… well… Cutthroat isn’t just a clever name. It’s outfitted with guard towers made of wood and stone, Gruffjaw banners fly in the wind there. A massive portcullis and drawbridge are the only way in. Mercs use a pulley system and less than safe elevators to get to the fort.